Boss Fights
Main Quest Boss Fights
Leshy
Leshy is the first mini-boss encountered as part of the main quest. At around one-third health, he will teleport and begin throwing projectiles. Simply dodge these for 15 seconds, then finish him off.
Oak Ent
The Oak Ent has a ground slam attack that can stun you and an area-of-effect (AOE) rain of rocks. Stay out of the AOE to avoid damage. At half health, Morana will intervene and end the fight.
Triglav
Also known as the God of War, Triglav has two phases. His attacks include:
- A boomerang attack
- A three-step stun attack
- A flaming sword attack that stuns
- A ranged comet attack
The ranged comet attack is the most dangerous—music cues and an animation indicate when it is about to occur. If you die, you can ask Veles for assistance. He will summon a powerful skeleton to help you, with additional skeletons granted for each death.
Jaga Sisters
The Jaga Sisters trap you in a house and remain invulnerable until all the walls are destroyed. To break a wall, position the sisters diagonally in front of it and attack them—this will cause the wall to collapse.
Bringing Mana Ward potions is recommended since all their attacks deal magical damage. If you saved an adventurer in your first encounter with them, he will appear to provide hints and potions.
If you struggle to solve the puzzle, the walls will automatically collapse after 15 minutes if you survive.
Iron Guardians
The first of three bosses in the Path of Doing questline. Their primary attack is a stationary AOE that can stun—avoid it at all costs.
Bear Guardian
The second boss in this questline and one of the strongest, possessing two extra lives.
Avoid his red circle, which deals massive AOE damage around him.
Avoid his blue circle, which deals AOE damage further away from him.
A useful strategy is to lure him into a town or village, as he will chase you for an extended time.
Priest Guardian
The third boss in this questline, found in the snowy region. You must first fight seven Skeleton Kings before engaging him.
He has three phases.
His attacks include:
- A small AOE spin
- A dangerous ranged comet attack
- A charge attack that stuns and summons skeletons
He has a long chase range and can be lured into the werewolf area or even Breza Village.
Perun
You can fight Perun as part of one of the game's endings. The key to victory is surviving long enough until Morana appears. Attacking her will free Veles, who will provide significant assistance.
Each time you die, Perun heals 10% of his health.
Other gods will aid you upon each death.
Easter egg: Do not cast Lightning Storm on Perun—it will heal him since he is the god of lightning.
Serafim
The first major boss in the expansion questline. He weakens based on the number of shrines cleansed and devoted to chaos.
Avoid his large laser attacks.
If hit by a laser, you are marked for 10 seconds, making subsequent hits deal increased damage.
Killing his mini eyes will also weaken him.
Trones
Trones has phases based on the Ten Commandments.
His most vulnerable state is his final phase, defeating his clones in this phase will cause him to take significant damage.
Heruvim
The final boss in the expansion story.
His spinning melee attack marks you, causing increased damage from subsequent hits for 5 seconds.
He has laser attacks and comets that predict your movement.
He has no major weaknesses, so bring high damage and look for openings to burst him down.
Demigods
Vatra the Immortal
Vatra will come after you once you start wearing divine items in the open world.
You can give him an item, and he will leave you alone for 30 in-game days.
If you fight him, you can either run away or deplete his health, upon which he will retreat.
The hardest way to defeat him is by slaying him 100 times, with each encounter making him stronger.
The easier method is by finding the Vatra Slayer Sword on the first floor of the tower southwest near Azbukan.
Zagriv
Zagriv will periodically challenge you in the open world.
You can reject his challenge until level 40, after which he will insist on fighting.
He is fast and has a large health pool, be cautious.
One strategy is to bait him into a village and use ranged weapons.
Defeating him grants a named item like all demigods and triggers his two brothers to start chasing you.
Azdaj
An optional boss, you can choose to trade with him instead of fighting. He offers attribute bonuses in exchange for godly favors.
A difficult fight, as his projectiles predict your movement and deal heavy damage.
In the first phase, he fights on the ground.
In the second phase, he takes flight.
In the final phase, he returns to the ground with increased resistance and summons comets.
Azbukan
A small demonic demigod who runs in circles summoning other demons.
It is recommended to clear the other demons first before chasing him down.
Dabin
Dabin is a demon who resides on his hill, where he is invulnerable.
Every 6th or 12th day of the month, he leaves his hill and walks east.
He spends the day in the fields between Bor and Grad.
Finding him in the fields makes him vulnerable, allowing you to slay him.