Game Modes
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Difficulty Modes
Easy:
- Enemies are much weaker.
- You have extra health.
- Stats grow faster.
Normal: (Default difficulty)
Hard:
- Enemies are much stronger.
- They spawn more frequently.
- Stronger types of monsters spawn during the night.
- Events trigger more often.
- Bosses may use special moves more often.
- God's punishments are enabled.
Cursed:
- Includes everything from Hard difficulty.
- Enables one curse on top of that.
Cursed difficulty curse can be:
- Against Time: +6% HP and +3% damage per ingame day passed.
- Against All Odds: +6% HP and +3% damage per level gained.
- Unwelcoming World: 150% HP and 50% damage from start without scaling. Healing is reduced by 50%. Gods negatively intervene more often.
This growth is linear, meaning that at day 20 it will be 120%/60% compared to base value. Third option is static and it doesn't grow.
You can pick just one out of those three.
New Game+:
- Includes everything from Hard difficulty.
- Enemies are a bit stronger than on Hard difficulty and they receive bonus attack speed.
- Level/Time scaling is optional based on preference in game settings.
- Adds some alterations to the main story.
You can change the difficulty at any time in the gameplay settings, except in New Game+, where it can't be lower than Hard+.
Ironman Mode
You can choose to play with Ironman enabled or disabled.
Ironman Enabled:
- You have only one save file.
- The game auto-saves whenever you fast travel, die, or exit the game.
- Unlocks five exclusive Ironman-only Steam achievements.
- You can opt out of Ironman at any time in the gameplay settings, but you cannot opt back in once disabled.
- This is the recommended mode by the game.
Ironman Disabled:
- Provides a more classic RPG experience.
- Allows multiple save files.
- You can quick-load to revert mistakes, such as after dying.
- The game does not auto-save, so you will need to manually save by pressing F5 regularly.