Talents

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Talents are unique to each character and can be neutral, positive, or negative. Each character starts with three talents, and more can be earned during gameplay. You can add or remove talents in exchange for god favors, and you can also find druids to heal some negative talents (such as in Breza or during the End of Month Festival).

This guide will list the talents and describe the events that will trigger positive talents.

Generally, it is recommended to simply play the game and let talents be acquired as you progress. However, if you are looking to acquire a specific talent, you can find information about it here.

There are also Unique talents (marked in purple). There is only one character in the game with each unique talent, and it can only be acquired through character selection after death.


List of talents: Positive:

  • +Brave: Bravery will increase 25% faster, and mana will regenerate 50% faster.
  • +Strong: Strength will increase 20% faster and have a 20% higher cap.
  • +Bright: Intelligence will increase 25% faster and have a 50% higher cap.
  • +Quick: Dexterity will increase 40% faster and have a 20% higher cap.
  • +Natural Swing: Slashing and blunt mastery will grow 50% faster.
  • +Spartan: Requires less food and increases endurance growth by 25%. Fast travel will also consume less food.
  • +Alchemist: Alchemy skill grows 25% faster. Picking up a plant heals 10 stamina.
  • +Scars: There is a higher chance of scaring away enemies.
  • +Nimble: There is a 10% chance of dodging attacks.
  • +Shield Expert: Takes 15% less damage while holding a shield.
  • +Colossus: Gains a bonus of 300 max health.
  • +Executioner: Kills the target if your attack leaves it below 10% health.
  • +Potion Addict: Potions are 10% less potent, but the cooldown on potions is 50% shorter.
  • +Resilient: Immune to poisons and plagues.
  • +Underdog: Resists 20% of damage and gains 20% movement speed when surrounded by 5 or more enemies.
  • +Indomitable: Immune to stuns.
  • +Drunkard: Becomes drunk with every drink, and the drunk status lasts twice as long.
  • +Lucky: Has a 30% higher chance, compared to default, to find rare loot.
  • +Night Owl: Can see better at night.
  • +Survivor: Has a 30% chance of not dying from a hit that would otherwise kill you.
  • +Quick Eater: Receives all food benefits instantly.
  • +Head Hunter: When killing an enemy, there is a 10% chance to reset the cooldown of the last used ability.
  • +Bloodthirsty: Heals 5% of max health on a kill.
  • +Bestial: Has a cooldown four times shorter on the animal form.
  • +Swimmer: Can swim in deep water much faster.
  • +Thief: Acquires additional experience and improves stealth while stealing.
  • +Forgettable Face: If you are caught stealing, the villagers will forget about you sooner.
  • +Sixth Sense: You can see up to 50 meters farther in spirit scout form and gain +2 range with ranged weapons.
  • +Herbalist: When harvesting plants, you have a 33% chance of harvesting 2 plants instead of 1.
  • +Forever Young: Prevents you from aging and developing old age.
  • +Tipsy Brawler: When drunk, you deal 50% more blunt damage and double damage if fighting without a weapon equipped.
  • +Beekeeper: Collects three times more honey, and consuming food made with honey fully restores your energy.
  • +Fate's Gambit: Gain a 10% increase in critical chance for each negative talent you possess.
  • +Attractive: 30% chance to evade attacks from enemies of the opposite sex who are human.
  • +Fisherman: Fishing skill grows twice as fast and has a 50% higher cap.

Neutral:

  • Philosopher: Has a 70% chance to spend no mana on a spell, but takes 20% more damage from all sources.
  • Berserker: When sprinting, you also attack 50% faster, but your energy drains twice as fast.
  • Fanatic: Has a 50% critical chance with melee weapons when fighting without a shield, helmet, and chest armor.
  • Vampire Blood: Gain 30% attack damage and attack speed during the night, but lose 10% during the day.

Negative:

  • -Vulgar: 5% critical chance, but prices at shops are 20% worse.
  • -Poor Drinker: When drunk, you will miss 50% of melee attacks.
  • -Vampirism: Healing is reduced by 50% during the day and increased by 25% during the night.
  • -Prominent: Has 20 lower camouflage, and villagers will remember your crimes longer.
  • -Honest: Is bad at thievery but receives a 5% bonus in order EXP.
  • -Fear of Animals: Takes more morale damage and staggers longer in combat versus animals.
  • -Old: Grows 50% more slowly in strength, stamina, intelligence, and dexterity.
  • -Missing Ear: Mana regenerates 20% more slowly.
  • -Broken Ribs: Deals 5% less melee damage, and dexterity grows 20% more slowly.
  • -Missing Eye: There is a 5% chance to miss, and bow range is reduced.
  • -Traumatized: Has 40% lower bravery and a 50% lower chance of developing positive talents.
  • -Ailing: Takes double damage from over-time effects.
  • -Skull Fracture: There is a 5% chance to miss. Stuns against you last longer.
  • -Broken Leg: Endurance grows 30% more slowly. Fast travel costs 30% more and lasts 30% longer.
  • -Broken Hand: Attack speed is 10% lower, and dexterity grows 30% more slowly.
  • -Stuck Arrow: Intelligence growth is 50% slower.
  • -Bad Cook: The Alchemy skill grows 50% more slowly, and there is a 5% chance of failure when crafting food and potions.
  • -Potion Allergic: Potions are 20% less potent, and the cooldown on potions is 50% longer.
  • -Eater: Grows hungry twice as fast and grows endurance 15% slower. Fast travel will cost more food.
  • -Clumsy: There is a 5% chance to miss with melee weapons, and you are more noticeable to enemies.
  • -Slow: Dexterity will increase 35% more slowly and have a 10% lower cap.
  • -Brute: Intelligence will increase 50% more slowly, but you will deal 10% more damage with blunt weapons.
  • -Insecure: Bravery will increase 50% more slowly, and mana regeneration will be 15% slower.
  • -Weak: Strength will grow 30% more slowly and have a 10% lower cap.
  • -Insomniac Curse: You can't start sleeping during the night.
  • -Beastbound Curse: Beasts pursue you relentlessly, both day and night.
  • -Faltering Curse: Healing effects on you are diminished by 30%.
  • -Arcane Curse: You suffer 50% increased magic damage.
  • -Laceration Curse: You suffer 50% increased slashing damage.
  • -Thorned Curse: You suffer 50% increased piercing damage.
  • -Thump Curse: You suffer 50% increased blunt damage.
  • -Empty Pockets Curse: As you walk, coins slip away from your pockets.
  • -Swimming Curse: Your swimming speed is reduced by 50%.
  • -Hunger Curse: You lose health when you are hungry.
  • -Jaga Curse: Higher likelihood of acquiring negative talents.
  • -Mana Curse: You lose 10 mana with each attack.
  • -Stone Skin: You move 10% slower.
  • -Injured Shoulder: Deals 50% less damage when dual-wielding weapons as Beastbane.
  • -Old Infection: Energy regenerates 50% more slowly.
  • -Partial Amnesia: Intelligence grows 30% more slowly.
  • -Missing Teeth: Food is 30% less potent.

Unique:

  • Avenger: When below 50% HP, you deal 30% more damage.
  • Suffering Bringer: All damage-over-time effects (poison, bleeding, ignite) deal 50% more damage. (To you and others.)
  • Distant Hunter: You gain +7 range with bows but deal 20% less damage with melee weapons.
  • Relentless Slayer: You deal 25% bonus damage with melee weapons but 10% less with bows and spellbooks.
  • Arcane Channeler: With spellbooks, your auto-attacks deal double damage, but melee weapon damage is reduced by 10%.
  • Wild-Blooded: In animal form, you have double health.
  • Puppet Lord: Your summons deal 50% bonus damage, but you take 10% more damage.
  • Pack-Hauler: Carry weight +200, but mana regeneration is reduced by 5%.
  • Butcher: You have +5% lifesteal but take 10% more damage from all sources.
  • Doomed: You have 10 times the normal chance to acquire curses and injuries.
  • Opportunist: You earn 5% more coins from all sources.
  • Pathseeker: Sprinting on roads does not consume energy.

How to acquire talents:

Positive:

  • Brave:

20% slaying a screamer 1% leveling up bravery

  • Strong:

2% drinking Strongback potion 1% drinking Perun's potion 0.1% casting any skill from 4 fighter classes

  • Bright:

50% solving 3 riddles from a ghost 5% reading any world story 1% drinking Veles's potion 0.1% Skill Presence of Mind (Runebinder)

  • Quick:

1% drinking Stribog's potion 0.1% casting any skill from 4 hunter classes

  • Natural Swing:

0.2% doing damage with a melee weapon

  • Spartan:

1% fast traveling 0.02% every 5 seconds while walking around

  • Alchemist:

1% crafting a potion 0.1% cooking food from a recipe book

  • Scars:

1% surviving after being close to dying

  • Nimble:

0.5% Skill Windsphere (Frostshaper) 0.5% Skill Evade Shot (Marksman) 0.1% Skill Tumble (Rogue)

  • Shield Expert:

0.1% blocking an attack with a shield

  • Colossus:

0.1% drinking Perun's potion 0.05% Skill Earth Protection (Firemancer)

  • Executioner:

0.1% Skill Execute (Necromancer) 0.05% Skill Finishing Move (Rogue) 0.01% slaying an enemy

  • Potion Addict:

1% drinking a potion

  • Resilient:

0.1% getting poisoned 0.05% Skill Runic Reflection (Runebinder)

  • Underdog:

1% hitting an enemy 10 levels or more stronger

  • Indomitable:

0.1% Skill Indestructible (Defender)

  • Drunkard:

1% drinking wine or beer

  • Lucky:

10% when a lucky slash lands close to max skill damage (Fortune) 2% after rolling a divine item at the gambling inn 0.01% after rolling an item worth more than 6k at the gambling inn 0.05% Skill Holy Water (Frostshaper)

  • Night Owl:

1% drinking an Owl Potion

  • Survivor:

10% starting combat against a paladin who wishes to die 0.5% surviving after being close to dying 0.5% Skill Lazarus (Defender) 0.05% Skill Cheating Death (Berserker)

  • Quick Eater:

0.4% eating any food

  • Head Hunter:

0.1% slaying an enemy

  • Bloodthirsty:

0.5% Skill Lifedrinker (Necromancer) 0.01% slaying an enemy

  • Bestial:

0.1% transforming into an animal

  • Swimmer:

0.05% every second while swimming

  • Thief:

1% when stealing an item

  • Forgettable Face:

10% being forgotten after committing a crime

  • Sixth Sense:

50% after finding a secret spirit treasure 25% after slaying a forest spirit 2% after drinking an Owl Potion 0.01% Skill Track (Hunter) 0.01% Skill Bounty Hunt (Fortune)

  • Herbalist:

1% picking a plant

  • Forever Young:

100% removing Old talent with god favors 10% sleeping with a River Fairy 1% sleeping with a witch near the mill 0.1% Skill Trickster (Rogue)

  • Tipsy Brawler:

0.1% fighting without a weapon with the Brawler ring equipped 0.1% fighting without a weapon with the Brawler rune active 0.1% drinking a beer

  • Beekeeper:

0.1% picking honey from a beehive

Neutral:

  • Philosopher:

1% solving the Diogenes quest

  • Berserker:

5% drinking a berserk potion

  • Fanatic:

1% Skill Frenzy (Berserker) 1% fighting with a melee weapon without a helmet, top, and shield

  • Vampire Blood:

15% being bitten by a vampire 1% drinking a failed potion

  • Fate's Gambit:

2% upon consuming Cursed Food 1% upon going to prison 0.5% on Dreadful Watcher skill 0.1% on Stygian Projectile skill

  • Fisherman:

0.3% each time you catch a fish.